The Campaign Player's Guide for our in-house campaign The Leyfarer's Chronicle, outlining the rules for character creation and covering our custom ancestries, ancestral traits, origins, and lineages.
This is a living document that will evolve over time as the Leyfarers explore the world.
This version was last updated 11/11/26.
CPG 2.12 Change Log
Added Chapter 12 to The Story So Far
Updated 5e sourcebooks in What Rulebooks Should I Use? to help clarify which options are allowed
Added Arcana Unleashed options to What Rulebooks Should I Use?
All character options from Chapter 1: Character Options and all spells from Chapter 2: Spells are available
Added World of Warcraft to What Rulebooks Should I Use?
5 Archetypes. Oath of the Holy (Paladin), Path of the Elements (Barbarian), Path of the Spiritual Guardian (Barbarian) (Replaces Path of the Ancestral Guardian), Swashbuckler (Rogue), Warrior of Mystic Brews (Monk) (Replaces Way of the Drunken Master)
5 Feats. Clearcasting, Elusive Brawler, Fingers of Frost, Fists of Fury, Hot Streak
5 Battle Master Maneuvers. Battle Shout, Demoralizing Shout, Heroic Leap, Mortal Strike, Warding Maneuver
1 Species. Goblin
Updated Banned Spells
Banned Astral Projection, Etherealness, Gate
Added Additional Rules section to What Rulebooks Should I Use?
Added Giant Species
Added Hobgoblin Species
Updated Language Table
Changed name of Giant language from Eotnar to Vyrstung
Added Rune Priest Level 8: Runic Weapon feature, which was accidently omitted from the original version (my bad! -Dana)
Added Child of the Season Origin Feat
Added Tlayolkan Influence Origin Feat
Added Lingering Spirit General Feat
Added Marshlands Symbiosis General Feat

